Android Income Report #8 (November 2011)

Euro CashOverview

In my October report, I described how this one simple app turned into an overnight success. Fake iPhone 4S brought in over $700 in October alone, helping to bring my total earnings for that month over the nominal target of $1000.

In November, these already fantastic results improved in every way. Total Active Installs went from ~140,000 at the end of October to over 400,000 by mid-November. By the end of November, I’d reached about 1.2 million total installs. This boost in downloads seemed to be mostly self-propagating. By reaching the top Trending charts for the Android Market, it was noticed by a lot of people, which in turn helped keep it in the top charts.

It still amazes me that an app which I created as a casual idea in my free time would reach this level of popularity. There’s no way I would have predicted this number of people could be interested in downloading a Fake iPhone. But I tried it – and apparently a lot of people do want this kind of app.

Anyway, this torrent of new users brought a proportional increase in revenue. In fact, during November I brought in an average of over $200 per day! This was an incredibly exciting month for me – and busy too, as I released a number of updates.

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Improvements to the Android Developer Console

A few days ago (before the Android Market was renamed) Google announced a major update to the Android Developer Console stats page. Rather than the simple “active installs” chart which used to be shown, developers now have access to a wide range of charts showing total & active installs over time. Google has also added the ability to view daily install charts, and see which version of your app users have installed at the present time.

Announcement on the Android Developer Console

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Android Income Report #7 (October)

Statistics bar graphWhen I started this blog, I set myself a goal: to make $1000 from Android development in a single month. This seemed a lofty goal – especially starting from scratch – but I thought it would be achievable within a couple of years. Thus it was quite a surprise in July when I got nearly halfway there – $690 in a single month. This was just 4 months after my first income report of less than $4!

Even more surprising – and exciting – is the news that this month, I passed the $1000 mark. Yes, after 7 months of Android development I’ve actually reached the goal set back in March. This was mainly due to the phenomenal success of my latest app – “Fake iPhone 4S“.

Read on for more details, including the full story of how one weekend’s work turned into my most successful app yet.

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Over 700,000 Android Devices Activated Per Day

Chart of Android Activations by David Webb

Andy Rubin just posted the latest Android goodness on Google+. Apparently there are now over 700,000 Android devices activated per day around the world. And that’s not counting upgrades.

The full message, posted in two parts on Andy’s Google+ profile:

There are now over 700,000 Android devices activated every day

…and for those wondering, we count each device only once (ie, we don’t count re-sold devices), and “activations” means you go into a store, buy a device, put it on the network by subscribing to a wireless service.

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Android Income Report #6 (September)

September was my first month back in the swing of things, after the August holiday. It was still pretty quiet, with no new app releases, but I was able to do a bit of groundwork in preparation for the coming months. I wrote a number of blog posts, and tried submitting my app to a few more alternative app stores. Revenues saw a bit of dip compared with August, but this was still my 3rd highest income to date.

This will be another short income report – I’m a few months behind already, so will try to keep things brief. Without any further ado, here’s the breakdown for September – my 6th month on the Android Market.

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Android Income Report #5 (August)

Well, I’ve got way behind in my income reports. My last report (July 2011) is over 3 months old already. It’s good to keep the continuity though, so I’ll publish this post for my August revenue – even though it wasn’t a very exciting month. The huge revenues from my Google+ Invites app had diminished significantly, and I was travelling overseas for most of the month, so didn’t release any updates for my other apps. So mainly, this month’s report covers passive income from my existing apps, during a month of inactivity.

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Received My First Payment From Tapjoy

Today I received my first payment from Tapjoy. Just over $700 USD isn’t too bad This is income from the Google+ Invites app, which is the only place I’ve used Tapjoy’s incentive advertising. I do recommend you check them out, if you’re writing an app that could make use of virtual currency. Tapjoy have great … Read more…

Android Income Report #4

At long last, here is my income report for the month of July. This is a very different story to previous reports, mainly thanks to my Google+ Invites app which made a few hundred dollars in one day. I also released a major update for Tap That! Number, and published a new app (CPU Usage Live Wallpaper) with both free and paid versions. It was a pretty hectic month! Read on for more details, and an overview of the month’s earnings.

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How to make $250 a day (and get banned from the Android Market)

Logo for the Google+ Invites App

A few weeks ago I did something which, in retrospect, was probably rather stupid. But it was surprisingly successful while it lasted. As I wrote earlier, I’ve been using Google+ since the day after it was launched. I myself received an invite from a stranger who was offering invites publicly. For this reason, I’ve been keen to share invites with anyone else who’s looking for one. I put up a post on this blog offering free invites, and got a huge response from the Android community. In fact, there were so many responses that it overwhelmed my email after a few days. There’s no way I could have kept up with the demand.

Rather than stop accepting requests altogether, I wanted to make it easier to handle the load. (NB: At this stage there was no limit to the number of Google+ invites you could send.) My first thought, trying to work out a faster way to do things, was “hey, is there an Android app for this?” A quick search turned up a negative. No Android apps offering Google+ invites. So, why not make one? It seemed a pretty good idea, so I spent that afternoon writing a simple app that accepted an email address, and a description of the request. The data was sent to a PHP script on my server, so I could go through and invite the email addresses stored in a database.

Actually, it’s not that simple to write an Android app that POSTs data asynchronously to a server, checks the response, and handles errors gracefully. I re-used some classes from another unreleased project, but it was still a bigger job than I expected. But the actual coding is an issue for another day. The most interesting part came when I released the app on the Android Market.

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Second Month on the Android Market

Statistics bar graphThis post is a little late, but I’ll summarise the monthly stats here in order to present the full picture. My second month (9th May – 8th June) has been pretty straightforward, with Tap That! Number seeing regular growth in much the same pattern as the first month. I’ve now diversified a bit, releasing two new apps which has helped bump up the advertising revenue. Work and study commitments prevented me from spending a lot of time in actual development, but I did manage to push a major update to Tap That! Number – a new “memory mode” with hidden tiles. Read on for the full details from this month’s development, and a look at how the Flurry tracking service compares to Google Analytics.

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