Android Income Report #8 (November 2011)

Euro CashOverview

In my October report, I described how this one simple app turned into an overnight success. Fake iPhone 4S brought in over $700 in October alone, helping to bring my total earnings for that month over the nominal target of $1000.

In November, these already fantastic results improved in every way. Total Active Installs went from ~140,000 at the end of October to over 400,000 by mid-November. By the end of November, I’d reached about 1.2 million total installs. This boost in downloads seemed to be mostly self-propagating. By reaching the top Trending charts for the Android Market, it was noticed by a lot of people, which in turn helped keep it in the top charts.

It still amazes me that an app which I created as a casual idea in my free time would reach this level of popularity. There’s no way I would have predicted this number of people could be interested in downloading a Fake iPhone. But I tried it – and apparently a lot of people do want this kind of app.

Anyway, this torrent of new users brought a proportional increase in revenue. In fact, during November I brought in an average of over $200 per day! This was an incredibly exciting month for me – and busy too, as I released a number of updates.

Read more…

LeadBolt Introduces App Walls for Better Monetization

I’ve been using LeadBolt (an in-app advertising network) for a few months now, with mixed results. The rich media content unlockers offered by LeadBolt are very effective, especially if you’re developing a game where the interstitial format makes sense (e.g. a blocking advert between levels). However, their banner advertising hasn’t been as effective for me, … Read more…

Android Income Report #5 (August)

Well, I’ve got way behind in my income reports. My last report (July 2011) is over 3 months old already. It’s good to keep the continuity though, so I’ll publish this post for my August revenue – even though it wasn’t a very exciting month. The huge revenues from my Google+ Invites app had diminished significantly, and I was travelling overseas for most of the month, so didn’t release any updates for my other apps. So mainly, this month’s report covers passive income from my existing apps, during a month of inactivity.

Read more…

Received My First Payment From Tapjoy

Today I received my first payment from Tapjoy. Just over $700 USD isn’t too bad This is income from the Google+ Invites app, which is the only place I’ve used Tapjoy’s incentive advertising. I do recommend you check them out, if you’re writing an app that could make use of virtual currency. Tapjoy have great … Read more…

How to make $250 a day (and get banned from the Android Market)

Logo for the Google+ Invites App

A few weeks ago I did something which, in retrospect, was probably rather stupid. But it was surprisingly successful while it lasted. As I wrote earlier, I’ve been using Google+ since the day after it was launched. I myself received an invite from a stranger who was offering invites publicly. For this reason, I’ve been keen to share invites with anyone else who’s looking for one. I put up a post on this blog offering free invites, and got a huge response from the Android community. In fact, there were so many responses that it overwhelmed my email after a few days. There’s no way I could have kept up with the demand.

Rather than stop accepting requests altogether, I wanted to make it easier to handle the load. (NB: At this stage there was no limit to the number of Google+ invites you could send.) My first thought, trying to work out a faster way to do things, was “hey, is there an Android app for this?” A quick search turned up a negative. No Android apps offering Google+ invites. So, why not make one? It seemed a pretty good idea, so I spent that afternoon writing a simple app that accepted an email address, and a description of the request. The data was sent to a PHP script on my server, so I could go through and invite the email addresses stored in a database.

Actually, it’s not that simple to write an Android app that POSTs data asynchronously to a server, checks the response, and handles errors gracefully. I re-used some classes from another unreleased project, but it was still a bigger job than I expected. But the actual coding is an issue for another day. The most interesting part came when I released the app on the Android Market.

Read more…