New Android SDK Tools and ADT Revision 17

Android with Screwdriver and Spanner InlaidThe Android Developers blog just announced an update for the Android SDK Tools and ADB. This new release, version 17, brings many improvements to the build process. Here are some of my favourite new features:

  • Added check for Android API calls that require a version of Android higher than the minimum supported version. This will save you from having to test your app on Android 1.6 for example, only to have it fail due to an API call that was introduced in Android 2.1
  • Added a feature that allows you to run some code only in debug mode. Builds now generate a class called BuildConfig containing a DEBUG constant that is automatically set according to your build type. You can check the (BuildConfig.DEBUG) constant in your code to run debug-only functions such as outputting debug logs.
  • Added feature to automatically setup JAR dependencies. Any .jar files in the /libs folder are added to the build configuration (similar to how the Ant build system works). Also, .jar files needed by library projects are also automatically added to projects that depend on those library projects.
  • Updated the resource chooser to show the resolved value for resources. For example, when selecting @string/hello the chooser displays a resolved value such as “Hello World”). The resource chooser also now allows you to edit the chosen value directly.

There are plenty more changes to be found in the SDK Release Notes and ADT Release Notes. The Android Emulator can now run x86 system images at native speed, thanks to contributions from Intel. Lint has also received a major upgrade, with 40 new rules checking for performance and code issues.

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AIDE – Develop Android Apps on Android

Android Java IDE (mobile Eclipse)

There has been an explosion of mobile applications in recent times, coinciding with the expansion and app developers in the digital marketplace. As a result, companies of all sizes, in all industries and in every country have begun to appreciate how mobile applications can increase engagement with their customers. These efforts allow them to market their products in a way which relates to the modern consumer

During the past month or so, I’ve been testing a number of different apps on my Asus Transformer Prime tablet. The landscape form factor, coupled with a built-in keyboard make the Transformer a very different beast to most other Android devices.

While I’ve found the device great for gaming, basic productivity and email applications, I still needed my desktop for one important task – developing Android apps. Eclipse doesn’t run on Android, and for a long time there was no suitable Java IDE which could compile Android apps natively on the ARM architecture.

Along comes AIDE.

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Improvements to the Android Developer Console

A few days ago (before the Android Market was renamed) Google announced a major update to the Android Developer Console stats page. Rather than the simple “active installs” chart which used to be shown, developers now have access to a wide range of charts showing total & active installs over time. Google has also added the ability to view daily install charts, and see which version of your app users have installed at the present time.

Announcement on the Android Developer Console

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Google Play – The New Android Market

Google Play - Android MarketToday Google announced (in several places) that the Android Market is being rebranded “Google Play

The new marketplace (sorry, “play store”) includes content from four main areas – Movies, Music, Apps & Games, and Books. Of course, not all of these are available outside of the US yet, so folks in Australia will only get access to Apps & Games and Books for now.

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Android Developers on Google+

This morning Google announced a brand new Google+ page for Android Developers. The goal is to create “a place for Android developers everywhere to meet, share, and connect with the people behind the Android developer experience”. The Android Developer Relations team will be hosting Google+ Hangouts from this page, and even calling in some external developers … Read more…

Android Income Report #7 (October)

Statistics bar graphWhen I started this blog, I set myself a goal: to make $1000 from Android development in a single month. This seemed a lofty goal – especially starting from scratch – but I thought it would be achievable within a couple of years. Thus it was quite a surprise in July when I got nearly halfway there – $690 in a single month. This was just 4 months after my first income report of less than $4!

Even more surprising – and exciting – is the news that this month, I passed the $1000 mark. Yes, after 7 months of Android development I’ve actually reached the goal set back in March. This was mainly due to the phenomenal success of my latest app – “Fake iPhone 4S“.

Read on for more details, including the full story of how one weekend’s work turned into my most successful app yet.

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Received My First Payment From Madvertise

This month I received my first publisher payment from Madvertise. I started using this advertising network in October, and have had some fantastic results so far. Madvertise only works well in Europe (fill rates are very low in the rest of the world), but for European traffic it can return very good revenues. During October … Read more…